zSpace (company)

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zSpace
Company typePrivate
IndustryAugmented reality, 3D display
Founded2007
HeadquartersSan Jose, California
Key people
  • Paul Kellenberger, CEO
  • Mike Harper, CMO
  • Dave Chavez, CTO
Websitezspace.com

zSpace is a technology firm based in San Jose, California that combines elements of virtual and augmented reality in a computer. zSpace mostly provides AR/VR technology to the education market.[1] It allows teachers and learners to interact with simulated objects in virtual environments.[2][3][4]

zSpace does not require the use of a head-mounted display. Users experience 3D content through a 3D computer screen, aided by head-tracking technology and a stylus. The hardware switches between the left and right images through a circularly polarized light that enters the eye.[5] In some models, eyewear contains small reflective tabs that the computer uses to track where users are looking.[6] Other models are equipped with head tracking technology and do not require any glasses or eyewear.[7]

Paul Kellenberger is the company's current CEO and president.[8]

History[edit]

zSpace was founded as Infinite Z in 2007. Infinite Z's virtual-holographic platform was created with backing from the Central Intelligence Agency's In-Q-Tel fund, which invests in technology startups.[9][10] Infinite Z formally changed its name to zSpace in 2013.

In 2014, zSpace collaborated with NASA to be tested as an interface technology for future robots, using the program to interact with simulated objects in virtual environments using imaging displays.[11] In November 2012, zSpace released an independent software development kit.[3]

In the same year, zSpace collaborated with researchers at the University of Tokyo to develop a high-speed gesture tracking system. The technology is used in hospitals by surgeons before procedures.[12][13]

zSpace All-in-One for Education

Although the initial target markets for zSpace were enterprise-based,[4] company employees and customers began to recognize the potential for zSpace in education, including K-12, higher education and career and technical education (CTE).[14][15]

In September 2015, zSpace announced a partnership with Leopoly, a 3D content provider and modelling platform, to create an application that enabled users to create and customize digital objects for 3D printing.[16] That same year, the company released an updated version of its desktop all-in-one system, zSpace for Education. The new platform allowed users to manipulate an array of virtual, 3D objects including building circuitry and experimenting with gravity. The release included approximately 250 STEAM (science, technology, art and math) lesson plans aligned to the Common Core, Next Generation Science Standards (NGSS) and other state standards for K-12 education.[14]

In January 2016, zSpace released a VR internet browser it developed in partnership with Google Chrome's WebGL team.[17] zSpace and GeoGebra announced the release of VR Math in February 2016 with subjects like geometry, algebra, spreadsheets, graphing, statistics and calculus.[18][19] At the ISTE conference in June 2016, zSpace announced Human Anatomy Atlas content in partnership with Visible Body. The company also announced that it had partnered with Google to combine zSpace's VR technology with the Google Expeditions Pioneer Program.[20] Beginning that same year, zSpace demonstrated its technology to schools across the country via its Mobile Classroom Tour. The tour allows K-12 students around the country to engage with the company's STEAM applications in a lab setting and experience a variety of different simulations.[21][22]

The company partnered with Shenzhen GTA Education Tech Ltd., and Mimbus in 2017 on automotive training and welding applications.[23][24] In 2018, zSpace announced integration with Autodesk Tinkercad as well as a partnership with Merriam-Webster's online dictionary.[25][26]

At ISTE 2018, zSpace released its first Windows 10 laptop for schools.[6][27] In 2019, zSpace added Career and Technical Education (CTE) to its roster of applications, which prepares students for certifications and supplementary trainings through VR learning.[28] [29]

In 2022, zSpace announced a merger with EdtechX Holdings Acquisition Corporation II (Nasdaq: EDTXU, EDTX, and EDTXW) (“EdtechX II”), an edtech-focused SPAC. As a result of the merger, the combined company is expected to be named zSpace Technologies, Inc. and listed on the Nasdaq Stock Market under the new ticker symbol ZSPX.[30]

Product[edit]

zSpace Inspire and Inspire Pro were launched in January 2022[31] which allows users to experience AR/VR without a head-mounted display (HMD) or glasses. The system includes integrated face-tracking technology, a haptic-feedback stylus, and a stylus sensor module, which tracks the position of the stylus to create the AR/VR experience. It runs on a Windows 11 Operating System with a 15.6-inch, Ultra HD 3840 x 2160 pixel display, a NVIDIA GeForce RTX graphics card, and face-tracking cameras.

The AIO (All-in-One) and AIO Pro, launched in 2015,[32] is geared towards users running performance-heavy applications, such as software developers, designers and CTE students and professionals. The AIO includes a haptic-feedback stylus and eyewear which is tracked by technology built into the display. The system has a 24-inch display, runs on Windows 10 and has an Intel i3 or i7 processor.

The zSpace Laptop uses the same basic technology of the AIO products, requiring specialized eyewear and the haptic-feedback stylus. The processor is an AMD 7th generation APU that combines the CPU cache and discrete class Radeon GPU on the same chip die.

Recognition[edit]

A boy studying with zSpace display

The company's technology has been awarded Tech & Learning's "Best in Show" at the ISTE conference from 2015-19 and the magazine's "Award in Excellence" in 2016, 2017 and 2018.[33][34] In 2016, zSpace was named one of the 5 most innovative and fast-growing companies in America by Inc. magazine[35] while also ranking 143 on the Inc. 5000 list and second in the Silicon Valley Business Journal.[36][37] In 2017, zSpace ranked #305 on Inc.'s 5000 lists.[38]

As of 2019, zSpace operates in more than 1,500 school districts, community colleges and universities to over 1 million students.[39][40] zSpace was recognized on the 2019 Fast Company list for the "World's Most Innovative Companies" in Education.[41] The zSpace Laptop won the 2019 Edison Award in Edutech and the Cool Tool Award for Best VR/AR Solution by EdTech.[42][43] It was named one of three Grand Prize Winners for Tech & Learning's "Awards of Excellence" for 2019.[44] zSpace was recognized as one of the "100 Best Inventions of 2019" by Time.[45]

References[edit]

  1. ^ Fittes, Emma Kate (May 18, 2022). "Staff Writer". Retrieved 20 June 2022.
  2. ^ Knight, Will. "A Display That Makes Interactive 3-D Seem Mind-Bogglingly Real". MIT Technology Review. Retrieved 1 July 2013.
  3. ^ a b Wilson, Mark. "zSpace: A Real Holographic Display Worthy Of Iron Man". Fast Company. Retrieved 1 July 2013.
  4. ^ a b Johnson, Eric. "heap Mobile Games? Bah! Meet zSpace's $4,000 3-D Monitor". AllThingsD. Retrieved 1 July 2013.
  5. ^ Petrov, Plamen D.; Atansova, Tatiana V. (April 15, 2020). "The Effect of Augmented Reality on Students' Learning Performance in Stem Education". Information. 11 (4): 209. doi:10.3390/info11040209.
  6. ^ a b Catalano, Frank (June 30, 2018). "From virtual reality to ebooks, the future of digital media in schools is a total toss-up". GeekWire. Retrieved 15 September 2022.
  7. ^ zSpace. "zSpace Launches New Inspire Editions to the zSpace Learning Station Family". PR Newswire. zSpace. Retrieved 20 June 2022.
  8. ^ "Executive Team". zSpace. Retrieved 24 June 2022.
  9. ^ Henn, Steve. "In-Q-Tel: The CIA's Tax-Funded Player In Silicon Valley". NPR.org. NPR. Retrieved 1 July 2013.
  10. ^ "Real 3D Visualization: The Promise of Virtual Holography". TechBriefs. March 1, 2012. Retrieved March 12, 2017.
  11. ^ Venables, Michael (25 February 2014). "NASA's "New Apollo Moment": Naturally Guiding Robotic Avatars In Space Exploration". Medium. Retrieved 17 August 2014.
  12. ^ "Real-Time Touch-Free Gesture Control System for Image Browsing in The OR". medGadget. 27 May 2014. Retrieved 17 August 2014.
  13. ^ Alyssa. "BBC and Dassault Systemes ask: how can technology shape the future?". Dassault Systemes. Retrieved 17 August 2014.
  14. ^ a b Devaney, Laura (November 17, 2015). "3D, Virtual Reality Platform Also Promotes Collaboration". eSchool News. Retrieved December 18, 2016.
  15. ^ Pierce, Dennis (12 February 2014). "zSpace takes 3D learning to a whole new level". eSchool News. Retrieved 24 June 2022.
  16. ^ Krassenstein, Brian (September 1, 2015). "zSpace and Leopoly Partner to Transform Education with 3D Printing & Virtual Reality". 3D Print. Retrieved December 18, 2016.
  17. ^ Lee, Nicole (January 6, 2016). "zSpace Created a Virtual Reality Browser". engadget. Retrieved December 18, 2016.
  18. ^ Meyer, Leila (February 4, 2016). "zSpace Debuts VR Math". The Journal. Retrieved December 18, 2016.
  19. ^ Hewitt, Brian (February 3, 2016). "zSpace Confirms Release of Virtual Reality Math". VR Journal. Retrieved December 18, 2016.
  20. ^ Stochel, Dillon (June 27, 2016). "zSpace and Google Expeditions Team to Create VR Classroom Experiences". VR Journal. Retrieved December 18, 2016.
  21. ^ Niles, Danielle (May 5, 2016). "Virtual Reality Bus Provides Students With Unique Learning Experience". WBZ Boston. Retrieved March 12, 2017.
  22. ^ Bercik, Julie (April 6, 2016). "Students Tour Mobile Virtual Reality Classroom in Canfield". WKBN. Retrieved March 12, 2017.
  23. ^ "zSpace Expands CTE Offerings with Auto Training Program". Campus Technology. Retrieved 28 August 2018.
  24. ^ "zSpace Teams with Mimbus to Bring Augmented Reality to Welding Students". The Journal. Retrieved 28 August 2018.
  25. ^ "zSpace, Autodesk Make Tinkercad Designs Immersive". FlatPyramid. Retrieved 28 August 2018.
  26. ^ "Increased access to definitions, meanings and pronunciations in AR/VR". District Administration Magazine. 2 July 2018. Retrieved 28 August 2018.
  27. ^ Fink, Charlie (June 25, 2018). "The Biggest AR Company You've Never Heard Of". Forbes. Retrieved 15 September 2022.
  28. ^ zSpace Expands AR/VR Apps for CTE
  29. ^ How VR and AR take CTE programs to the next level
  30. ^ EdtechX Holdings. "zSpace, Inc., a Leading Augmented and Virtual Reality Educational Technology Platform for K-12 and Workforce Development, to Become Publicly Traded Through a Combination with EdtechX Holdings Acquisition Corp. II". GlobeNewswire. GlobeNewswire. Retrieved 15 September 2022.
  31. ^ "zSpace Launches New Inspire Editions to the zSpace Learning Station Family". zSpace. zSpace. Retrieved 15 September 2022.
  32. ^ Riddell, Roger (July 7, 2015). "9 ed tech developments to note from ISTE 2015". K-12Dive. Retrieved 15 September 2022.
  33. ^ "ISTE 2015 Best of Show". Tech & Learning. July 30, 2015. Retrieved December 18, 2016.
  34. ^ "Tech & Learning Announces Best of Show Winners". Tech & Learning. July 5, 2016. Retrieved December 18, 2016.
  35. ^ Ryan, Kevin J (September 20, 2016). "5 of the Most Innovative and Fast-Growing Companies in America". Inc. Retrieved March 12, 2017.
  36. ^ "zSpace". Inc. Retrieved December 18, 2016.
  37. ^ Reyes, Lemery (October 20, 2016). "Fast Private: zSpace Ranks No. 2 on the Silicon Valley Business Journal's Fast Private List". Silicon Valley Business Journal. Retrieved December 18, 2016.
  38. ^ "Spread the Word: zSpace Is No. 305 on the Inc. 5000 This Year!". Inc.com. Retrieved 28 August 2018.
  39. ^ Fink, Charlie. "The Biggest AR Company You've Never Heard Of". Forbes. Retrieved 28 August 2018.
  40. ^ "zSpace Unveils its AR/VR Laptop Designed for Education". VRFocus. Retrieved 28 August 2018.
  41. ^ #4 zSpace
  42. ^ Edutech
  43. ^ zSpace AR/VR Laptop
  44. ^ Awards Of Excellence Winners Announced By Tech & Learning Magazine
  45. ^ "Safer School Experiments". Time.